| Age of Shoguns Civilopedia | ||||||||||||
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| City Improvements | ||||||||||||
| Aqueduct | ||||||||||||
| A city with an Aqueduct can grow beyond
population seven. Note that a city adjacent to fresh water never requires an
aqueduct. Requires:
Construction |
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| Archives | ||||||||||||
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A city with an Archive of scrolls and knowledge produces 50%
more scientific research than it would without one. Requires:
Alphabet |
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| Artisan's Guild | ||||||||||||
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An Artisans Guild allows artists to flourish in the city.
Requires:
Feudalism |
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| Blacksmith | ||||||||||||
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A Blacksmith increases production in its city by three
shields. Requires:
Metalworking (plus Iron) |
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| Confuscion School | ||||||||||||
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The influence of Chinese philosophy had a profound effect on
Japanese culture. Requires:
Philosophy |
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| Dojo | ||||||||||||
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A city with a Dojo produces veteran ground units instead of
regulars and heals ground units completely in one turn. A city with a Dojo
can be used to upgrade ground units. Requires:
none |
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| Farming Co-op | ||||||||||||
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The Farming Co-op allows cities to expand beyond size 15.
Creates a peasant worker every 50 turns. Requires:
Farming |
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| Fief Establishment | ||||||||||||
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The establishment of a fiefdom in a town increases the luxury
tax output of that town by 50%. Note: You will see no effect unless you have
at least 10% of your civ's revenue allotted to luxuries.
Requires:
Bujutsu |
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| Geisha House | ||||||||||||
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Reduces War-Weariness of the populace in the city which it is
built in. Four unhappy citizens in the city are made content.
Requires:
Feudalism |
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| Granary | ||||||||||||
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The Granary effectively doubles the rate of a city's growth
by causing only half of a city's food store to be depleted when the city
grows. Requires:
Pottery |
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| Harbor | ||||||||||||
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Produces a Raider every 50 turns. Cities with a Harbor
produce veteran naval units instead of regulars. Coastal, sea, and ocean
squares produce one extra food. A Harbor is a link in the trade network,
allowing luxuries and strategic resources to be traded to other Harbors. A
city with a Harbor can be used to upgrade naval units.
Requires:
Mapmaking |
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| Imperial Decree | ||||||||||||
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A formal obedience agreement that cements your rule in any
city in which it is created. Adds one happy face, reduces corruption, and
makes town more resistant to propaganda. Requires:
Calligraphy |
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| Imperial Farm | ||||||||||||
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An Imperial Farm allows a city to expand beyond size 15. You
do not need an Imperial Farm if you have already built a Farming Co-op.
Requires:
Hojustu (must be in a Shogunate goverment) |
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| Jesuit Cathedral | ||||||||||||
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The Jesuit Cathedral produces three content faces, making
three unhappy citizens content. You must have a Temple in the city in order
to build a Cathedral. Requires:
Contact: Portuguese |
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| Local Magistrate | ||||||||||||
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The Local Magistrate decreases corruption in its city and
makes the city more resistant to propaganda. Requires:
Code of Laws |
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| Marketplace | ||||||||||||
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The Marketplace increases tax revenue allocated to the
treasury by 50%. It also increases the number of happy faces produced by
luxuries: 1 luxury = 1 happy face 2 luxuries = 2 happy faces 3 luxuries = 4 happy faces 4 luxuries = 6 happy faces 5 luxuries = 9 happy faces 6 luxuries = 12 happy faces 7 luxuries = 16 happy faces 8 luxuries = 20 happy faces Requires:
Currency |
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| Noh-Kyogen Theatre | ||||||||||||
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The Noh-Kyogen Theatre produces two content faces that make
two unhappy citizens content. Requires:
Construction |
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| Palace | ||||||||||||
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The Palace marks the capital city and center of your empire.
It eliminates corruption/waste in the capital, and decreases it in nearby
cities. Each civilization can have only one palace at a time.
Requires:
Masonry |
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| Poet's Guild | ||||||||||||
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A Poet's Guild allows poets to flourish in the city.
Requires:
Literature |
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| Tea Pavilion | ||||||||||||
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A Tea Pavilion is an elaborate location for the tea ceremony,
an important part of Japanese culture. Requires:
Pottery |
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| Temple | ||||||||||||
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The Temple produces one content face, making one unhappy
citizen content. Requires:
Mysticism |
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| Treasury | ||||||||||||
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A Treasury increases tax revenue produced in its city by 50%,
in addition to any marketplace benefit. You must have a Marketplace to build
a Treasury. Requires:
Feudalism |
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| University | ||||||||||||
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The University increases the scientific research in its city
by 50%. This is in addition to any Archives benefits already in place. You
must have an Archives in the city in order to build a University.
Requires:
Literature |
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| Walls | ||||||||||||
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Walls can be built only in town-size settlements and provide
a land bombardment defense of eight, and a 50% defensive bonus to units
defending in the town. When a town becomes a city, the walls no longer
provide a defensive bonus. Requires:
Masonry |
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| Wealth | ||||||||||||
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Wealth causes shields to be converted to gold at a ratio of
four to one. Requires:
Currency |
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| Yoriki Law | ||||||||||||
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Yoriki Law combats war weariness and decreases corruption in
its city. You must have a Dojo in the city in order to build a Yoriki Law
facility. Requires:
Bojutsu |
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