PLAYABLE CIVILIZATIONS
(All civilizations start the game with a large number of technologies.)
Rome:
8 cities, 500 gold, large number of military units
Carthage: 18 cities, 1000 gold, strong fleet, Hannibal
Macedonia: 14 cities, 250 gold, good fleet, Alexander, strong tech
and govt
Persia: 17 cities, 400 gold, largest land area, strong tech and govt
Egypt: 5 cities, 80 gold (not recommended for new players)
SCENARIO SETTINGS
-Locked alliances (Rome vs. Carthage, Macedon vs. Persia).
-relaxed shallow water rules: deep draft vessels move slowly in shallow
water.
-no plagues
-cultural conversions are allowed
-All playable civs start the game in contact with each other. All civs have
embassies with everyone.
-barbarians: raging
-length: 450 turns (450 years: 350 bc - 100 ad).
-Victory conditions: total conquest, high score, or domination via 30%
terrain and 60% population.
IMPORTANT CONSIDERATIONS
There are many units in this scenario, so it is not recommended for
slower computers. Turn off unit animation to increase speed.
Half of the deepwater squares are still undiscovered. They are unmarked
but functional if you find them.
Make deals during the first turn when your allies are most agreeable.
The immobile Praetorian Guard unit can't leave Roma (but make sure it's
fortified).
Aggressive tech trading can get you ahead.
Locked enemies Carthage/Rome and Macedonia/Persia can create a lot of
unhappiness due to war weariness. There are many things you can do to
eliminate war weariness including building the heroic epic, temples,
amphitheaters etc...
Careful use of diplomacy is a must at higher levels. Keep your enemies
fighting with each other while you grow stronger. Beware of vanquishing an
enemy too soon and create a power vacuum that you are not prepared to fill
or else someone else will become twice as strong.
CIVILIZATION STRATEGIES
Rome
Make some deals in the first turn to build up your treasury and support
the massive armies you have in the field. Work to improve your economy or
else kill off some off your troops. Be prepared for Hannibal's initial
onslaught (quickly build a northwestern city that gives you a defensive
advantage and stock up with your legionaries). If you can kill Hannibal
early that will take a lot of pressure off you. Consider launching attacks
on the Carthaginian islands to the west and southwest, but be prepared for a
vicious counterattack should you take these cities. Also consider letting
these islands go in favor of attacking the Greeks before they get too
powerful and while Alexander is occupied with Persia. Flex your political
muscle by building a spy network and plant spies when you are at war with
civs. Use these spies to investigate cities you intend to attack to make
sure you always have the forces to win. Use your expansionist ability to
build a Summer Palace in a far-flung region of your empire. Make a quick
grab of the open territory north of Macedonia before the Greeks get up
there, then when Macedonia wants a fight, give the northern tribes right of
passage and incentivize them to attack Macedonia. Remember that you
are a late-comer and your real strength comes late in the game when you
acquire Imperialism and can build armies, so build up good infrastructure
with libraries and universities and get your tech up as quickly as possible.
You are in a good position for a domination or conquest victory. Take
advantage of your cheap and effective Garrison units. Don't forget to use
your Legionaries as workers.
Carthage
Can grow unmolested if you use naval strength to keep Rome away. Watch out
for an early attack by Rome on your island cities. Keep good relations with
Macedonia and you can easily blockade the central Mediterranean as your
personal playground. Beware of interior cities that don't give sea bonuses
(you are a seafaring civ), and focus on infrastructure rather than expansion
because you are already quite spread out. You enjoy having an army at the
beginning but don't be too bold with it. Careful and patient use of Hannibal
to wear down outlying Roman cities can result in the eventual defeat of
Rome. You are in a good position to win on points or a domination victory.
Take advantage of your elephant units which next to armies are the most
powerful attack units with a movement of two. You are in a good position to
begin building armies before Rome can build armies. Use your armies to
capture Italy.
Persia
First you must find a way to survive Alexander's onslaught (get Rome and
Scythia on your side early). Remember that Alexander can't travel over
mountains that don't have roads, so if you destroy mountain roads as you
retreat you can somewhat direct Alexander's movements and funnel him into a
trap (perhaps killing him with a group of Immortals). If you lose only 5
cities to Alexander you are doing well. Consider destroying your own
frontier cites and moving those units to defend cities closer in). You
start the game overextended and lightly defended, so shore up defenses and
infrastructure. Use diplomacy to keep everyone at war with Macedon. Build a
road to an iron square as soon as possible in order to produce Immortals.
Also, get access to another gold square as soon as possible so you can
continue to build Numidian Mercenaries if Alexander should capture your
solitary gold square). Get walls built in outlying cities you intend
to hold. Build more cities in your undeveloped interior lands but save
building in outlying areas until Macedonia is no longer a threat and you
have used your expansionist power to build a Summer Palace. Flex your
political muscle by building a spy network and plant spies when you are at
war with civs. Use these spies to investigate cities you intend to attack to
make sure you always have the forces to win. Leverage your vast size and
access to resources to seize control of trade and the political landscape.
Don't defeat the Macedonians too early because they present a buffer to
Rome. You are in an excellent position to win on points, a domination
victory, or surge ahead in tech and go for a conquest victory using armies
and parthian cavalry.
Macedonia
Take advantage of your well developed cities to get an early jump on the
wonders; try to get the Artemis/Oracle combo. You start the game with great
military strength. Use Alexander to wear down the outlying Persian cities
over time. Harass Persia and don't allow it to expand. Use your sea power to
blockade Persian ports and cut off their trade. Get Tactics as soon as
possible and you will have the first armies in the game. Consider taking out
Rome before Persia because Rome presents the greater long-term threat and
you can more easily expand into Roman territory. You are in a good position
for a conquest victory.
Egypt
Difficult to win. A good challenge for a finesse player. You may have
some success by letting Macedonia raze Persia, and quickly filling in the
gaps with your own cities.
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